GENERAL RULES – WHEELARCHERY

WHEELARCHERY GENERAL RULES

These general rules apply to all Arrow Wheel disciplines and competitions.
Each competition may have its own specific rules to complement these general rules, but never contradict them.

1. Scope

These rules define the common regulations applicable to all Arrow Wheel competitions, regardless of the variant (Arrow Wheel, Arrow Wheel Fast, or any other version).

2. General principle

Arrow Wheel is a dynamic archery discipline on a wheel, combining precision, speed, and control of movement.
Safety, fair play, and respect for the rules are fundamental principles of the discipline.

3. Authorized equipment

3.1 Bows

The maximum bow power is strictly limited to:

30 pounds at 30 inches of draw length, or

25 pounds at 28 inches of draw length.

Any bow exceeding these limits is forbidden in competition.
Compound bows are strictly prohibited.
The archer must shoot without a mechanical arrow rest.

3.2 Arrows

Arrows must:

be suited to the power of the bow used, be in good condition and present no danger.

4. Scoring

Points are awarded according to the zones hit on the target.

Any arrow touching the line between the positive (+) and negative (–) zone is counted as positive. In case of doubt, the track judge’s decision is final.

4.1Score Calculation

Each score is based on 3 runs.
For each run, the score is calculated using:

Formula:
(points / time) × reference time

The reference time depends on the discipline.

If the recorded time exceeds the maximum allowed time, the run score becomes 0.

 4,2 Discipline rules

  • Arrowwheel 30m → ref. time: 12s — max time: 15s
  • Fast Dragon 100m → ref. time: 35s — max time: 35s
  • Wheel Precision 99m → ref. time: 20s — max time: 35s
  • Wheelarchery Track 400m → ref. time: 80s — max time: 140s

 Total score

The total score is the sum of the 3 runs.

If a run exceeds the maximum time, it counts as 0, but the other runs remain valid.

4.3 Target scoring

Arrowheel Target Scoring

The Arrowheel target consists of five concentric scoring zones.The maximum diameter of the target is 60 cm.

Scoring:

Scoring:

Center 12 cm: 5 points

Second zone 3 cm: 4 points

Third zone 3 cm: 3 points

Fourth zone 3 cm: 2 points

Outer zone 3 cm: 1 point

Wheelprecision

The 90 cm target face is composed of five zones of 9 cm.
The Wheelprecision target consists of five concentric scoring zones.
The maximum target diameter is 90 cm.

Scoring:

Center 18cm : 5 points

Second zone 9 cm : 4 points

Third zone 9 cm : 3 points

Fourth zone 9 cm : 2 points

Outer zone 9 cm : 1 point

General target rules

Any arrow touching the line between two zones counts for the higher zone.

In case of doubt, the track judge’s decision is final.

Zone colors are not important.

These target faces are available among the Chevalarc target faces.

5. Safety and organizer responsibilities

The organizer must:

ensure that no spectators are behind the targets, use private land or obtain all necessary legal authorizations, comply with the regulations of the host country, check and maintain safety conditions before and during the event. Any serious breach of safety rules may result in the immediate stop of the competition.

6. Participation conditions

The competition is open to:

persons over 18 years old, or minors under the legal responsibility of their parents or guardians.Each competitor acknowledges participation under their own responsibility.

7. Clothing and protective gear

The use of personal protective equipment (arm guard, gloves, helmet if required by the organizer) is strongly recommended.

Any clothing, equipment, or behavior considered dangerous or inappropriate may be refused by the organizer or the judge.

8. Faults and penalties

The following may result in a penalty or disqualification: failure to respect shooting or movement zones, failure to follow safety instructions, any dangerous behavior, any unsportsmanlike conduct. Penalties are applied under the authority of the track judge.

Article 9. Definition — Score Guardian

The term Score Guardian refers to the person responsible for validating performances recorded on the Wheel Archery platform. Within these regulations, the Score Guardian is considered to perform the role of a judge. The terms Score Guardian and judge may therefore be used interchangeably depending on the context.

Article. Judging and discipline

Competitors must respect the decisions of the track judge.

The track judge has full authority over decisions related to:

the running of the competition, scoring, safety. No protest may be made after the judge’s final decision.

Article 11. Role of the Judge

The platform offers players the possibility to record their scores, track their progression, and compare their performances with those of other participants.

The judge is responsible for the validation of recorded scores.
They commit to strictly respecting the principles of fair play and sporting integrity that form the foundation of Wheel Archery.

Any validation engages the responsibility of the judge.

Article 12.  Integrity and Control

In the event of doubt regarding a recorded score, the platform is able to identify the judge who validated the said score.

If an irregularity is suspected, an uncut video may be required for verification purposes.

If the video cannot be provided, the judge may lose their validation and their active status on the platform.

Article 13. Uncut Video Protocol

In the event of a verification request, the video must comply with the following protocol:

The score sheet must be filmed, showing:

the player’s name

their identification number (ID)

the date of the run

the discipline

the ride (mode of transport)

The player must then be filmed at the start, in such a way that the shooting of the arrows is clearly visible.

Without any interruption, the camera must then film the target in close-up after the shooting is completed.

The video must be continuous, without interruption or editing.

If no video was recorded at the time the score was achieved, it is still possible to produce one at a later time. However, the player must be able to reproduce the score achieved.

GAME RULES – ARROW WHEEL

The Arrowheel is a challenge that allows archers to familiarize themselves with their bow and their wheeled vehicle.

Unless otherwise stated below, the general rules for wheeled archery apply.


1. Track

The challenge track must be 30 meters long.

The course includes 5 targets, placed parallel to the running line.

(With the players’ agreement, and if the archers shoot multiple arrows at the same target, add more targets to avoid the arrow box.)

The targets are spaced:

15 meters apart for a 1-target course,

10 meters apart for a 2-target course,

12 meters apart for a 3-target course,

6 meters apart for a 5-target course.

The first target is placed 3 meters after the start line.

The finish line is located 3 meters after the last target.

Targets must be positioned between 7 and 9 meters, perpendicular to the running line.

All targets must comply with the Wheelarchery standard.


2. Shooting

The archer may shoot as many arrows as possible during the run.

Only one arrow per target and per run will be counted.

The archer must remain within the defined track and shooting zones.


3. Arrowheel target

The Arrowheel target consists of five concentric scoring zones.

The maximum diameter of the target is 60 cm.

Scoring:

Scoring:

Center 12 cm: 5 points

Second zone 3 cm: 4 points

Third zone 3 cm: 3 points

Fourth zone 3 cm: 2 points

Outer zone 3 cm: 1 point

⏱ Calculator rules
Arrowwheel 30m → reference time: 12s — max time: 15s

Game Rules – Fast Dragon 99m

Fast Dragon 99m is a challenge designed to help archers become familiar with their bow and their wheeled vehicle at a higher speed, between 20 and 25 km/h maximum.

Unless otherwise stated below, the general Wheel Archery rules apply.

1. Track

The challenge track must be 99 meters long.

The course includes 5 targets, placed parallel to the running line.

The targets are spaced 20 meters apart:

  • 1-target course: center target only;
  • 2-target course: 20 meters between targets;
  • 3-target course: 20 meters between targets;
  • 5-target course: 20 meters between targets.

The first target is placed 10 meters after the start line.

The finish line is located 10 meters after the last target.

The targets should be positioned between 8 and 9 meters apart, perpendicular to the running line.

2. Shooting

Run 1: the archer may shoot only at the middle target.

Run 2: the archer may shoot only at target 2 and target 4.

Run 3: the archer may shoot at all 5 targets.

The archer may not have arrows in hand before the start. The arrows must be in the quiver. The archer may load the first arrow only after crossing the timing line.

The archer must remain inside the marked course and shooting zones.

3. Fast Dragon 99m Target

The Fast Dragon 99m target consists of five concentric scoring zones.

The maximum target diameter is 60 cm.

Scoring:

  • 12 cm center: 5 points;
  • second 3 cm zone: 4 points;
  • third 3 cm zone: 3 points;
  • fourth 3 cm zone: 2 points;
  • outer 3 cm zone: 1 point.

⏱ Calculator rules
Fast Dragon 99m → reference time: 35s — max time: 35s

Regulations to come

GAME RULES – WHEEL PRECISION 100M

Wheel Precision is a wheelchair archery challenge with front, side, and back shooting over a distance of 99 meters.
Unless otherwise stated below, the general wheelchair archery rules apply.

1. Track

  • The challenge track must be 99 meters long.
  • Timing and shooting take place over the full 99 meters.
  • The course includes one target placed in the middle of the track:
    • and 8,5 meters parallel to the run line.

Course layout:

  • 99 m: timed and shooting zone

Important:
The archer cannot shoot outside the area marked by the posts.

2. Target

  • The target must comply with the Wheelarchery standard.
  • 90 cm diameter face with 5 scoring zones.

3. Shooting
The maximum run distance is 99 meters.
The archer may shoot an unlimited number of arrows during the run.

4. Timing and bonus
Simply enter your points and your time into the calculator to estimate your score, or use:

Score = (target points divided by time obtained) × reference time
(20 seconds for Wheel Precision 99 m)If time is greater than 35s, that run score is 00

Time and score calculation can be handled automatically by the scoring system on the “add score” page.

Rules – WheelArchery Track

The vehicle-mounted archery course is a challenge that allows archers to familiarize themselves with their bow and wheeled vehicle over a 400m course.

Unless otherwise stated below, the general rules of vehicle-mounted archery apply.

1. The Track

The track must have a total length of 400 meters

The course must include 15 targets

A minimum distance of 10 meters must be respected:

between each target

between each target and the run line (archer path)

2. Target Placement

Of the 15 targets:
 
1 target must be placed on the left side of the course.
 
5 targets with a diagonal of less than 45 cm will be placed 3 m from the run line.
 
5 targets with a diagonal of less than 65 cm will be placed 5 m from the run line.
 
4 targets with a diagonal of less than 90 cm will be placed 10 m from the run line.
 

3. Shooting Rules

The archer may shoot as many arrows as they wish.
The maximum number of points per target is 4.

4. Targets and Scoring

To ensure consistency and fair comparison of scores, the targets must be standardized.
Simply affix the target stickers to the targets for the duration of the competition.
Blue, red, and yellow: 3 points
The rest of the target area is worth 1 point.
 
The target size can be smaller with the players’ agreement.
 
If they are larger, only score points for the size chosen for the location (3 m from the run line, 30 cm, etc.). Arrows that miss the target do not count.

5. Timing and Score Calculation

The course is completed with timing

The reference time is set to 80 seconds for 400 meters

If time is greater than 140s, that run score is 00

Simply enter your points and your time in the calculator to estimate your score

Formula

Score = (target points ÷ time achieved) × reference time

Reference time

80 seconds for the WheelArchery Track (400 m)

Automatic calculation

Time and score calculation can be managed automatically by the automatic scoring system

Available on the “Add Score” page

Wheel Archery

Official Belt Level Regulations (Version 2)

1. Purpose

The Wheel Archery Belt Level System is designed to structure player progression in a fair, controlled and transparent way.

It ensures that levels are earned through validated performance under official conditions.


2. Eligible Disciplines

Belt levels can only be earned in:

  • Arrowheel 30m
  • Wheel Precision 30 m
    Wheel Precision 99 m

No other disciplines are valid for belt level progression.


3. Level Structure

Levels are awarded every 10 points according to the official ladder:

0 pts — No level
10 pts — Beige Belt
20 pts — Blue Belt
30 pts — Green Belt
40 pts — Red Belt
50 pts — Yellow Belt
60 pts — Burgundy Belt
70 pts — Black Belt
80 pts — Brown Leather Belt
90 pts — Burgundy Leather Belt
100 pts — Black Leather Belt

Each level corresponds to a minimum required score.


4. Official Attempt Conditions

A belt attempt must:

• Take place no more than once per month per player
• Be conducted in the presence of a minimum of three archers
• Be declared before the attempt begins
• Clearly specify the target level requested

Practice sessions do not count as official attempts.


5. Declaration Rule

The player must declare the belt level they are attempting before shooting begins.

The declared level determines:

• The score threshold required
• The maximum score that can be officially recorded

No retroactive level claims are allowed.


6. Scoring & Validation

If the player reaches or exceeds the declared level threshold:

→ The belt is awarded.

If the player fails to reach the declared threshold:

→ The belt is not awarded.
→ The player retains their previous level.


7. Score Capping Rule

If a player exceeds the declared level score, the official recorded score will be capped at the maximum value of the requested level minus 0.01.

Example:

Declared level: 20 points (Yellow)
Score achieved: 35 points

Official result recorded: 29.99
Belt awarded: Yellow

This rule ensures:

• Step-by-step progression
• Conscious level selection
• Prevention of accidental level skipping


8. Frequency Limitation

A player may only attempt one official belt level per calendar month.

This reinforces preparation, commitment and realistic self-evaluation.


9. Integrity Principle

The belt system is not designed to slow progression.

Players may progress quickly if their performance allows it.

However, progression must be:

• Declared
• Attempted
• Validated

The system encourages:

• Honest self-assessment
• Stress management
• Respect for progressive mastery


10. Judge Responsibilities

Judges must:

• Verify declaration before attempt
• Ensure required number of archers present
• Validate discipline eligibility
• Confirm official scoring
• Apply score capping when necessary
• Record results transparently

Calculator to estimate your score on the PDF score sheet.
⚠️ This version does not save anything.
In the official form (Add Score), you will be able to select the player, the wheel ride, and save the score.

Download the A4 score sheet: wheel-archery-score-sheet-a4.pdf

Run 1
Run 2
Run 3
Total: --
Run 1: -- / Run 2: -- / Run 3: --
Pts / time x ref time = total
Time limit: select category

Score Calculation

Each score is based on 3 runs.
For each run, the score is calculated using:

Formula:
(points / time) × reference time

The reference time depends on the discipline.

If the recorded time exceeds the maximum allowed time, the run score becomes 0.

 Discipline rules

Arrowwheel 30m → ref. time: 10s — max time: 15s

Wheel Precision 30m → ref. time: 10s — max time: 15s

Wheel Precision 99m → ref. time: 20s — max time: 35s

Wheelarchery Track 400m → ref. time: 80s — max time: 140s

 Total score

The total score is the sum of the 3 runs.

If a run exceeds the maximum time, it counts as 0, but the other runs remain valid.

How the calculator works:

 
1. Select the category.
2. Enter the points for Run 1.
3. Press the space bar to automatically move to the Run 1 time field.
4. Enter the time.
5. Press the space bar again to move to the next field.
6. Continue the same way for Run 2 and Run 3.
7. Click Calculate to display the total score.
8. Click Reset to clear the calculator, or Save Score if you are using the official calculator.