GENERAL RULES – WHEELARCHERY

WHEELARCHERY GENERAL REGULATIONS
 
These general regulations apply to all Arrow Wheel disciplines and competitions. Individual competitions may have specific rules that supplement—but never contradict—these general regulations.
 
1. Scope
 
These regulations define the common rules applicable to all Arrow Wheel competitions, regardless of the variant (Arrow Wheel, Arrow Wheel Fast, or any other iteration).
 
Article 2. General Principle
 
Arrow Wheel is a dynamic archery discipline performed on a wheel, combining precision, speed, and movement control.
Safety, fair play, and adherence to the rules are fundamental principles of the discipline.
 
2.1 Discipline-Specific Provisions
 
The rules, procedures, and specifics unique to each discipline—including mechanics, event flow, and target scoring—are defined in the specific regulations for that discipline. They are not repeated in these general regulations.
 
2.2 Field Coordination
 
The judge who opened the field of play, or who is responsible for its management, is designated as the “Field Coordinator” judge. Final decisions regarding the conduct of events are made in consultation with them.
 
Article 3. Permitted Equipment
3.1 Bows
Maximum bow draw weight is strictly limited to:
30 pounds at a 30-inch draw length, or
25 pounds at a 28-inch draw length.
Any bow exceeding these limits is prohibited in competition.
Compound bows are strictly prohibited.
Archers must be proficient in shooting without a mechanical arrow rest.
3.2 Arrows
Arrows must:
be suited to the draw weight of the bow used,
be in good condition and pose no safety hazard.
Article 4. Scoring
Points are awarded based on the zones hit on the target.
Any arrow touching the line between a positive (+) zone and a negative (–) zone counts as positive. Arrows must remain embedded in the target to be scored.
The score is calculated by adding up the results of the 3 runs.
Any arrow touching the line separating two zones counts as hitting the higher-scoring zone.
In the event of a dispute, the field judge’s decision is final.
The color of the zones does not matter.
 
Article 5. Safety and organizer responsibilities
The organizer must:
ensure that no spectators are positioned behind the targets,
use a private venue or obtain all necessary legal permits,
comply with the regulations of the host country,
verify and maintain safety conditions before and during the event.
Any serious breach of safety rules may result in the immediate suspension of the competition.
 
Article 6. Participation requirements
The competition is open to:
individuals over the age of 18,
or minors under the legal responsibility of their parents or guardians.
Each competitor acknowledges that they participate at their own risk.
 
Article 7. Attire and protective gear
Wearing personal protective gear (arm guards, gloves, helmets if required by the organizer) is strongly recommended.
Any attire, equipment, or behavior deemed dangerous or unsuitable may be rejected by the organizer or the judge.
 
Article 8. Infractions and penalties
The following may result in a penalty or disqualification:
failure to respect designated shooting or movement zones,
failure to follow safety instructions, dangerous behavior, or unsportsmanlike conduct. Penalties are imposed under the authority of the field judge.
 
Article 9. Role of the judge
The platform allows players to record their scores. Each score is linked to a judge’s ID, and the judge’s ID is assigned to a club, enabling scores to be filtered by club, progress to be tracked, and performance to be compared with that of other participants.
The judge is responsible for validating the recorded scores. They commit to strictly upholding the principles of fair play and sporting integrity that underpin the operation of Wheel Archery.
Any validation makes the judge accountable.
There may be multiple judges on a single track.
 
Article 12. Integrity and verification
In the event of doubt regarding a recorded score, the platform is able to identify the judge who validated said score.
If an irregularity is suspected, an uncut video may be required for verification purposes.
Failure to provide this video may result in the judge losing their validation and active status on the platform.
 
Article 13. Uncut video protocol
If verification is requested, the video must adhere to the following protocol:
Film the score sheet, showing:
the player’s name
their ID
the date of the run
the discipline
the ride (mode of movement)
Film the player at the start, ensuring the shooting of the arrows is clearly visible.
Without any cuts, then film the target in close-up aft

 

RULES OF THE GAME – ARROWHEEL

Arrowheel is a challenge that allows archers to become familiar with their bow and their wheeled vehicle.

Unless otherwise stated below, the general rules for wheel archery apply.

1. Track

The challenge track must be 30 metres long. It serves both as the timed zone and the shooting zone.

The targets must be placed perpendicular to the running line, at a distance of between 7.5 and 9 metres from it. The running line is 1.5 m wide.

The course includes 5 targets, placed parallel to the running line.

For beginner archers, the track may be set up with 1, 2 or 3 targets with the agreement of the players. If archers shoot several arrows at the same target, additional targets must be added to avoid arrow damage.

The targets are spaced as follows:

  • 15 metres for a course with 1 target,
  • 10 metres for a course with 2 targets,
  • 12 metres for a course with 3 targets,
  • 6 metres for a course with 5 targets.

The first target is placed 3 metres after the starting line.

The finish line is located 3 metres after the last target.

All targets must comply with the Wheelarchery standard.

2. Shooting

  • The archer may shoot as many arrows as possible during the run.
  • Only one arrow per target and per run will be counted.
  • The archer must remain within the marked course and shooting zones.

3. Arrowheel Target

The Arrowheel target consists of five concentric scoring zones. The maximum diameter of the target is 60 cm.

Scoring:

  • Centre, 12 cm: 5 points
  • Second zone, 3 cm: 4 points
  • Third zone, 3 cm: 3 points
  • Fourth zone, 3 cm: 2 points
  • Outer zone, 3 cm: 1 point

⏱ Calculator rules
Arrowwheel 30m → reference time: 12s — max time: 15s

Rules of the Game – Fast Dragon 99m

Fast Dragon 99m is a challenge that allows archers to become familiar with their bow and their wheeled vehicle at a higher speed.

Unless otherwise stated below, the general rules for wheel archery apply.

1. Track

The challenge track must be 99 metres long.

The targets must be placed perpendicular to the running line, at a distance of between 7.5 m and 9 m from it.

The running line is 1.5 m wide.

The course includes 4 targets, placed parallel to the running line.

The targets are spaced 25 metres apart:

  • Target 1: 12 m from the starting line.
  • Target 2: 25 m from the axis of Target 1.
  • Target 3: 25 m from the axis of Target 2.
  • Target 4: 25 m from the axis of Target 3.

The axis of the first target is placed 12 metres after the starting line.

The finish line is located 12 metres after the axis of the last target.

The targets must be placed perpendicular to the running line, at a distance of between 7.5 m and 9 m from it.

The running line is 1.5 m wide.

2. Shooting

Run 1: From the start, the archer may only shoot at Target 2 and Target 4.

Run 2: The archer may shoot at all 4 targets.

Run 3: The archer may shoot at all 4 targets.

The archer may not have any arrows in hand before the start. The arrows must be in the quiver. The archer may only load the first arrow after crossing the timing line.

The archer must remain within the marked course and shooting zones.

3. Fast Dragon 99m Target

The Fast Dragon 99m target consists of five concentric scoring zones.

The maximum target diameter is 60 cm.

Scoring:

  • 12 cm center: 5 points;
  • second 3 cm zone: 4 points;
  • third 3 cm zone: 3 points;
  • fourth 3 cm zone: 2 points;
  • outer 3 cm zone: 1 point.

⏱ Calculator rules
Fast Dragon 99m → reference time: 20s — max time: 30s

 

Rules – Wheel Precision 99m

Wheel Precision 99m is a horseback archery event held on a 99-meter track, including shots taken from the front, from the side, and from the rear.
Unless otherwise stated below, the general rules of horseback archery apply.

1.Track

The track measures 99 meters. It serves both as the timed zone and the shooting zone.
The targets must be placed perpendicular to the running line, at a distance of between 7.5 and 9 meters from it. The running line is 1.5 m wide.

2. Target

The target must comply with the “Wheel Archery” standard: a 90 cm diameter target face with 5 scoring zones.The automatic target, the manual target, and the three targets attached together, whether straw bales or similar, are authorised as long as they are fitted with the correct target faces.

3. Shooting and Safety

The archer can shoot:
– only one arrow before the posts or the timing zone;
– an unlimited number of arrows within the timed zone, provided that the run remains under 30 seconds;
– only one arrow after the posts or the timing zone.
The archer must not slow down significantly in the middle of the track. The judge may require the run to be repeated while manually timing the middle 33 meters of the track. The archer must not exceed 15 seconds, otherwise the run will be reset to zero.

4. Timing and Score Calculation

The score may be calculated automatically on the “Add a Score” page or by using the following formula:
Score = (target points / actual time) x reference time
For Wheel Precision 99m:
– reference time: 20 seconds;
– maximum time: 30 seconds;
– if the time exceeds 30 seconds, the score for the run is 0.

Rules – WheelTrack 400m

The vehicle-mounted archery course is a challenge that allows archers to familiarize themselves with their bow and wheeled vehicle over a 400m course.

Unless otherwise stated below, the general rules of vehicle-mounted archery apply.

If left-handed people are participating in the competition, the track must be ambidextrous. It must be usable in both directions.

1. The Track
 
The track must have a total length of 400 meters
The course must include 13 targets
A minimum distance of 15 meters must be respected:
between each target
between each target and the run line (archer path)
 
1.1 Ramp or Bump on the Course
 
A ramp or bump may be installed on the course, but it is not mandatory.
If installed, it must comply with the following dimensions:
Length: 200 cm
Minimum width: 50 cm
Height: 25 cm
 
A deviation must be provided on the course to allow archers to go around the ramp or bump. This deviation must extend the course by 1 to 2 metres and increase the shooting distance to the target by 1 to 2 metres.
 
The ramp or bump must be stable, secure, and must not present any danger to archers, assistants, or the public.
 
Its location, as well as the deviation, must be clearly identifiable on the course.
 
2. Target Placement
Of the 13 targets:
1 target must be placed 3m from the course line, to the left of the course for right-handed people; it will be to the right for left-handed people.
4 targets with a diagonal of less than 45 cm will be placed 3 m from the run line.
4 targets with a diagonal of less than 65 cm will be placed 6 m from the run line.
4 targets with a diagonal of less than 90 cm will be placed 9 m from the run line.

3. Shooting Rules

The archer may shoot as many arrows as they wish.
The maximum number of points per target is 4.

4. Targets and Scoring

To ensure consistency and fair comparison of scores, the targets must be standardized.
Simply affix the target stickers to the targets for the duration of the competition.
Blue, red, and yellow: 3 points
The rest of the target area is worth 1 point.
 
The target size can be smaller with the players’ agreement.
 
If they are larger, only score points for the size chosen for the location (3 m from the run line, 30 cm, etc.). Arrows that miss the target do not count.

5. Timing and Score Calculation

The course is completed with timing

The reference time is set to 80 seconds for 400 meters

If time is greater than 140s, that run score is 00

Simply enter your points and your time in the calculator to estimate your score

Formula

Score = (target points ÷ time achieved) × reference time

Reference time

80 seconds for the WheelArchery Track (400 m)

Automatic calculation

Time and score calculation can be managed automatically by the automatic scoring system

Available on the “Add Score” page

Wheel Archery

Official Belt Level Regulations (Version 2)

1. Purpose

The Wheel Archery Belt Level System is designed to structure player progression in a fair, controlled and transparent way.

It ensures that levels are earned through validated performance under official conditions.


2. Eligible

Belts can be obtained up to 50 points only in:
Arrowheel 30m, Fast Dragon 99m, and Wheel Precision 99m.

After 50 points, only in Wheel Precision 99m.

No other disciplines are valid for belt level progression.


3. Level Structure

Levels are awarded every 10 points according to the official ladder:

0 pts Gr 00 Beige Belt No leve

10 pts Gr 01 Blue Belt

20 pts Gr 02 Green Belt

30 pts Gr 03 yellow Belt

40 pts Gr 04 Red Belt

50 pts Gr 05 Burgundy Belt

60 pts Gr 06 Black Belt

70 pts Gr 07 Blue Leather Belt

80 pts Gr 08 Green Leather Belt

90 pts Gr 09 Yellow Leather Belt

100 pts Gr 10 Red Leather Belt

110 pts Gr 11 Burgundy Leather Belt

120 pts Gr 12 Black Leather Belt

Each level corresponds to a minimum required score.


4. Official Attempt Conditions

A belt attempt must:

• Take place no more than once per month per player
• Be conducted in the presence of a minimum of three archers
• Be declared before the attempt begins
• Clearly specify the target level requested

Practice sessions do not count as official attempts.


5. Declaration Rule

The player must declare the belt level they are attempting before shooting begins.

The declared level determines:

• The score threshold required
• The maximum score that can be officially recorded

No retroactive level claims are allowed.


6. Scoring & Validation

If the player reaches or exceeds the declared level threshold:

→ The belt is awarded.

If the player fails to reach the declared threshold:

→ The belt is not awarded.
→ The player retains their previous level.


7. Frequency Limitation

A player may only attempt one official belt level per calendar month.

This reinforces preparation, commitment and realistic self-evaluation.


8. Integrity Principle

The belt system is not designed to slow progression.

Players may progress quickly if their performance allows it.

However, progression must be:

• Declared
• Attempted
• Validated

The system encourages:

• Honest self-assessment
• Stress management
• Respect for progressive mastery


9. Judge Responsibilities

Judges must:

• Verify declaration before attempt
• Ensure required number of archers present
• Validate discipline eligibility
• Confirm official scoring
• Apply score capping when necessary
• Record results transparently

Calculator to estimate your score on the PDF score sheet.
⚠️ This version does not save anything.
In the official form (Add Score), you will be able to select the player, the wheel ride, and save the score.

Download the A4 score sheet: wheel-archery-score-sheet-a4.pdf

Preview:
Total: 0.00
Run 1: 0.00 | Run 2: 0.00 | Run 3: 0.00
Run 1
Run 2
Run 3
Total: 0.00

Score Calculation

Each score is based on 3 runs.
For each run, the score is calculated using:

Formula:
(points / time) × reference time

The reference time depends on the discipline.

If the recorded time exceeds the maximum allowed time, the run score becomes 0.

 Discipline rules

Arrowwheel 30m → ref. time: 10s — max time: 15s

Fast Dragon 99m → ref. time: 20s — max time: 30s

Wheel Precision 99m → ref. time: 20s — max time: 30s

Wheel Track 400m → ref. time: 80s — max time: 140s

 Total score

The total score is the sum of the 3 runs.

If a run exceeds the maximum time, it counts as 0, but the other runs remain valid.

How the calculator works:

 
1. Select the category.
2. Enter the points for Run 1.
3. Press the space bar to automatically move to the Run 1 time field.
4. Enter the time.
5. Press the space bar again to move to the next field.
6. Continue the same way for Run 2 and Run 3.
7. Click Calculate to display the total score.
8. Click Reset to clear the calculator, or Save Score if you are using the official calculator.