GENERAL RULES – WHEELARCHERY
RULES OF THE GAME – ARROWHEEL
Arrowheel is a challenge that allows archers to become familiar with their bow and their wheeled vehicle.
Unless otherwise stated below, the general rules for wheel archery apply.
1. Track
The challenge track must be 30 metres long. It serves both as the timed zone and the shooting zone.
The targets must be placed perpendicular to the running line, at a distance of between 7.5 and 9 metres from it. The running line is 1.5 m wide.
The course includes 5 targets, placed parallel to the running line.
For beginner archers, the track may be set up with 1, 2 or 3 targets with the agreement of the players. If archers shoot several arrows at the same target, additional targets must be added to avoid arrow damage.
The targets are spaced as follows:
- 15 metres for a course with 1 target,
- 10 metres for a course with 2 targets,
- 12 metres for a course with 3 targets,
- 6 metres for a course with 5 targets.
The first target is placed 3 metres after the starting line.
The finish line is located 3 metres after the last target.
All targets must comply with the Wheelarchery standard.
2. Shooting
- The archer may shoot as many arrows as possible during the run.
- Only one arrow per target and per run will be counted.
- The archer must remain within the marked course and shooting zones.
3. Arrowheel Target
The Arrowheel target consists of five concentric scoring zones. The maximum diameter of the target is 60 cm.
Scoring:
- Centre, 12 cm: 5 points
- Second zone, 3 cm: 4 points
- Third zone, 3 cm: 3 points
- Fourth zone, 3 cm: 2 points
- Outer zone, 3 cm: 1 point
⏱ Calculator rules
Arrowwheel 30m → reference time: 12s — max time: 15s
Rules of the Game – Fast Dragon 99m
Fast Dragon 99m is a challenge that allows archers to become familiar with their bow and their wheeled vehicle at a higher speed.
Unless otherwise stated below, the general rules for wheel archery apply.
1. Track
The challenge track must be 99 metres long.
The targets must be placed perpendicular to the running line, at a distance of between 7.5 m and 9 m from it.
The running line is 1.5 m wide.
The course includes 4 targets, placed parallel to the running line.
The targets are spaced 25 metres apart:
- Target 1: 12 m from the starting line.
- Target 2: 25 m from the axis of Target 1.
- Target 3: 25 m from the axis of Target 2.
- Target 4: 25 m from the axis of Target 3.
The axis of the first target is placed 12 metres after the starting line.
The finish line is located 12 metres after the axis of the last target.
The targets must be placed perpendicular to the running line, at a distance of between 7.5 m and 9 m from it.
The running line is 1.5 m wide.
2. Shooting
Run 1: From the start, the archer may only shoot at Target 2 and Target 4.
Run 2: The archer may shoot at all 4 targets.
Run 3: The archer may shoot at all 4 targets.
The archer may not have any arrows in hand before the start. The arrows must be in the quiver. The archer may only load the first arrow after crossing the timing line.
The archer must remain within the marked course and shooting zones.
3. Fast Dragon 99m Target
The Fast Dragon 99m target consists of five concentric scoring zones.
The maximum target diameter is 60 cm.
Scoring:
- 12 cm center: 5 points;
- second 3 cm zone: 4 points;
- third 3 cm zone: 3 points;
- fourth 3 cm zone: 2 points;
- outer 3 cm zone: 1 point.
⏱ Calculator rules
Fast Dragon 99m → reference time: 20s — max time: 30s
Rules – Wheel Precision 99m
Wheel Precision 99m is a horseback archery event held on a 99-meter track, including shots taken from the front, from the side, and from the rear.
Unless otherwise stated below, the general rules of horseback archery apply.
1.Track
The track measures 99 meters. It serves both as the timed zone and the shooting zone.
The targets must be placed perpendicular to the running line, at a distance of between 7.5 and 9 meters from it. The running line is 1.5 m wide.
2. Target
The target must comply with the “Wheel Archery” standard: a 90 cm diameter target face with 5 scoring zones.The automatic target, the manual target, and the three targets attached together, whether straw bales or similar, are authorised as long as they are fitted with the correct target faces.
3. Shooting and Safety
The archer can shoot:
– only one arrow before the posts or the timing zone;
– an unlimited number of arrows within the timed zone, provided that the run remains under 30 seconds;
– only one arrow after the posts or the timing zone.
The archer must not slow down significantly in the middle of the track. The judge may require the run to be repeated while manually timing the middle 33 meters of the track. The archer must not exceed 15 seconds, otherwise the run will be reset to zero.
4. Timing and Score Calculation
The score may be calculated automatically on the “Add a Score” page or by using the following formula:
Score = (target points / actual time) x reference time
For Wheel Precision 99m:
– reference time: 20 seconds;
– maximum time: 30 seconds;
– if the time exceeds 30 seconds, the score for the run is 0.
Rules – WheelTrack 400m
The vehicle-mounted archery course is a challenge that allows archers to familiarize themselves with their bow and wheeled vehicle over a 400m course.
Unless otherwise stated below, the general rules of vehicle-mounted archery apply.
If left-handed people are participating in the competition, the track must be ambidextrous. It must be usable in both directions.
3. Shooting Rules
4. Targets and Scoring
5. Timing and Score Calculation
The course is completed with timing
The reference time is set to 80 seconds for 400 meters
If time is greater than 140s, that run score is 00
Simply enter your points and your time in the calculator to estimate your score
Formula
Score = (target points ÷ time achieved) × reference time
Reference time
80 seconds for the WheelArchery Track (400 m)
Automatic calculation
Time and score calculation can be managed automatically by the automatic scoring system
Available on the “Add Score” page
Wheel Archery
Official Belt Level Regulations (Version 2)
1. Purpose
The Wheel Archery Belt Level System is designed to structure player progression in a fair, controlled and transparent way.
It ensures that levels are earned through validated performance under official conditions.
2. Eligible
Belts can be obtained up to 50 points only in:
Arrowheel 30m, Fast Dragon 99m, and Wheel Precision 99m.
After 50 points, only in Wheel Precision 99m.
No other disciplines are valid for belt level progression.
3. Level Structure
Levels are awarded every 10 points according to the official ladder:
0 pts Gr 00 Beige Belt No leve
10 pts Gr 01 Blue Belt
20 pts Gr 02 Green Belt
30 pts Gr 03 yellow Belt
40 pts Gr 04 Red Belt
50 pts Gr 05 Burgundy Belt
60 pts Gr 06 Black Belt
70 pts Gr 07 Blue Leather Belt
80 pts Gr 08 Green Leather Belt
90 pts Gr 09 Yellow Leather Belt
100 pts Gr 10 Red Leather Belt
110 pts Gr 11 Burgundy Leather Belt
120 pts Gr 12 Black Leather Belt
Each level corresponds to a minimum required score.
4. Official Attempt Conditions
A belt attempt must:
• Take place no more than once per month per player
• Be conducted in the presence of a minimum of three archers
• Be declared before the attempt begins
• Clearly specify the target level requested
Practice sessions do not count as official attempts.
5. Declaration Rule
The player must declare the belt level they are attempting before shooting begins.
The declared level determines:
• The score threshold required
• The maximum score that can be officially recorded
No retroactive level claims are allowed.
6. Scoring & Validation
If the player reaches or exceeds the declared level threshold:
→ The belt is awarded.
If the player fails to reach the declared threshold:
→ The belt is not awarded.
→ The player retains their previous level.
7. Frequency Limitation
A player may only attempt one official belt level per calendar month.
This reinforces preparation, commitment and realistic self-evaluation.
8. Integrity Principle
The belt system is not designed to slow progression.
Players may progress quickly if their performance allows it.
However, progression must be:
• Declared
• Attempted
• Validated
The system encourages:
• Honest self-assessment
• Stress management
• Respect for progressive mastery
9. Judge Responsibilities
Judges must:
• Verify declaration before attempt
• Ensure required number of archers present
• Validate discipline eligibility
• Confirm official scoring
• Apply score capping when necessary
• Record results transparently
Calculator to estimate your score on the PDF score sheet.
⚠️ This version does not save anything.
In the official form (Add Score), you will be able to select the player, the wheel ride, and save the score.
Download the A4 score sheet: wheel-archery-score-sheet-a4.pdf
Score Calculation
Each score is based on 3 runs.
For each run, the score is calculated using:
Formula:
(points / time) × reference time
The reference time depends on the discipline.
If the recorded time exceeds the maximum allowed time, the run score becomes 0.
Discipline rules
Arrowwheel 30m → ref. time: 10s — max time: 15s
Fast Dragon 99m → ref. time: 20s — max time: 30s
Wheel Precision 99m → ref. time: 20s — max time: 30s
Wheel Track 400m → ref. time: 80s — max time: 140s
Total score
The total score is the sum of the 3 runs.
If a run exceeds the maximum time, it counts as 0, but the other runs remain valid.
