WHEELARCHERY GENERAL RULES
These general rules apply to all Arrow Wheel disciplines and competitions.
Each competition may have its own specific rules to complement these general rules, but never contradict them.
1. Scope
These rules define the common regulations applicable to all Arrow Wheel competitions, regardless of the variant (Arrow Wheel, Arrow Wheel Fast, or any other version).
2. General principle
Arrow Wheel is a dynamic archery discipline on a wheel, combining precision, speed, and control of movement.
Safety, fair play, and respect for the rules are fundamental principles of the discipline.
3. Authorized equipment
3.1 Bows
The maximum bow power is strictly limited to:
30 pounds at 30 inches of draw length, or
25 pounds at 28 inches of draw length.
Any bow exceeding these limits is forbidden in competition.
Compound bows are strictly prohibited.
The archer must shoot without a mechanical arrow rest.
3.2 Arrows
Arrows must:
be suited to the power of the bow used, be in good condition and present no danger.
4. Scoring
Points are awarded according to the zones hit on the target.
Any arrow touching the line between the positive (+) and negative (–) zone is counted as positive. In case of doubt, the track judge’s decision is final.
4.1Score Calculation
Each score is based on 3 runs.
For each run, the score is calculated using:
Formula:
(points / time) × reference time
The reference time depends on the discipline.
If the recorded time exceeds the maximum allowed time, the run score becomes 0.
4,2 Discipline rules
- Arrowwheel 30m → ref. time: 12s — max time: 15s
- Fast Dragon 100m → ref. time: 35s — max time: 35s
- Wheel Precision 99m → ref. time: 20s — max time: 35s
- Wheelarchery Track 400m → ref. time: 80s — max time: 140s
Total score
The total score is the sum of the 3 runs.
If a run exceeds the maximum time, it counts as 0, but the other runs remain valid.
4.3 Target scoring
Arrowheel Target Scoring
The Arrowheel target consists of five concentric scoring zones.The maximum diameter of the target is 60 cm.
Scoring:
Scoring:
Center 12 cm: 5 points
Second zone 3 cm: 4 points
Third zone 3 cm: 3 points
Fourth zone 3 cm: 2 points
Outer zone 3 cm: 1 point
Wheelprecision
The 90 cm target face is composed of five zones of 9 cm.
The Wheelprecision target consists of five concentric scoring zones.
The maximum target diameter is 90 cm.
Scoring:
Center 18cm : 5 points
Second zone 9 cm : 4 points
Third zone 9 cm : 3 points
Fourth zone 9 cm : 2 points
Outer zone 9 cm : 1 point
General target rules
Any arrow touching the line between two zones counts for the higher zone.
In case of doubt, the track judge’s decision is final.
Zone colors are not important.
These target faces are available among the Chevalarc target faces.
5. Safety and organizer responsibilities
The organizer must:
ensure that no spectators are behind the targets, use private land or obtain all necessary legal authorizations, comply with the regulations of the host country, check and maintain safety conditions before and during the event. Any serious breach of safety rules may result in the immediate stop of the competition.
6. Participation conditions
The competition is open to:
persons over 18 years old, or minors under the legal responsibility of their parents or guardians.Each competitor acknowledges participation under their own responsibility.
7. Clothing and protective gear
The use of personal protective equipment (arm guard, gloves, helmet if required by the organizer) is strongly recommended.
Any clothing, equipment, or behavior considered dangerous or inappropriate may be refused by the organizer or the judge.
8. Faults and penalties
The following may result in a penalty or disqualification: failure to respect shooting or movement zones, failure to follow safety instructions, any dangerous behavior, any unsportsmanlike conduct. Penalties are applied under the authority of the track judge.
Article 9. Definition — Score Guardian
The term Score Guardian refers to the person responsible for validating performances recorded on the Wheel Archery platform. Within these regulations, the Score Guardian is considered to perform the role of a judge. The terms Score Guardian and judge may therefore be used interchangeably depending on the context.
Article. Judging and discipline
Competitors must respect the decisions of the track judge.
The track judge has full authority over decisions related to:
the running of the competition, scoring, safety. No protest may be made after the judge’s final decision.
Article 11. Role of the Judge
The platform offers players the possibility to record their scores, track their progression, and compare their performances with those of other participants.
The judge is responsible for the validation of recorded scores.
They commit to strictly respecting the principles of fair play and sporting integrity that form the foundation of Wheel Archery.
Any validation engages the responsibility of the judge.
Article 12. Integrity and Control
In the event of doubt regarding a recorded score, the platform is able to identify the judge who validated the said score.
If an irregularity is suspected, an uncut video may be required for verification purposes.
If the video cannot be provided, the judge may lose their validation and their active status on the platform.
Article 13. Uncut Video Protocol
In the event of a verification request, the video must comply with the following protocol:
The score sheet must be filmed, showing:
the player’s name
their identification number (ID)
the date of the run
the discipline
the ride (mode of transport)
The player must then be filmed at the start, in such a way that the shooting of the arrows is clearly visible.
Without any interruption, the camera must then film the target in close-up after the shooting is completed.
The video must be continuous, without interruption or editing.
If no video was recorded at the time the score was achieved, it is still possible to produce one at a later time. However, the player must be able to reproduce the score achieved.
GAME RULES – ARROW WHEEL
The Arrowheel is a challenge that allows archers to familiarize themselves with their bow and their wheeled vehicle.
Unless otherwise stated below, the general rules for wheeled archery apply.
1. Track
The challenge track must be 30 meters long.
The course includes 5 targets, placed parallel to the running line.
(With the players’ agreement, and if the archers shoot multiple arrows at the same target, add more targets to avoid the arrow box.)
The targets are spaced:
15 meters apart for a 1-target course,
10 meters apart for a 2-target course,
12 meters apart for a 3-target course,
6 meters apart for a 5-target course.
The first target is placed 3 meters after the start line.
The finish line is located 3 meters after the last target.
Targets must be positioned between 7 and 9 meters, perpendicular to the running line.
All targets must comply with the Wheelarchery standard.
2. Shooting
The archer may shoot as many arrows as possible during the run.
Only one arrow per target and per run will be counted.
The archer must remain within the defined track and shooting zones.
3. Arrowheel target
The Arrowheel target consists of five concentric scoring zones.
The maximum diameter of the target is 60 cm.
Scoring:
Scoring:
Center 12 cm: 5 points
Second zone 3 cm: 4 points
Third zone 3 cm: 3 points
Fourth zone 3 cm: 2 points
Outer zone 3 cm: 1 point
⏱ Calculator rules
Arrowwheel 30m → reference time: 12s — max time: 15s
Game Rules – Fast Dragon 99m
Fast Dragon 99m is a challenge designed to help archers become familiar with their bow and their wheeled vehicle at a higher speed, between 20 and 25 km/h maximum.
Unless otherwise stated below, the general Wheel Archery rules apply.
1. Track
The challenge track must be 99 meters long.
The course includes 5 targets, placed parallel to the running line.
The targets are spaced 20 meters apart:
- 1-target course: center target only;
- 2-target course: 20 meters between targets;
- 3-target course: 20 meters between targets;
- 5-target course: 20 meters between targets.
The first target is placed 10 meters after the start line.
The finish line is located 10 meters after the last target.
The targets should be positioned between 8 and 9 meters apart, perpendicular to the running line.
2. Shooting
Run 1: the archer may shoot only at the middle target.
Run 2: the archer may shoot only at target 2 and target 4.
Run 3: the archer may shoot at all 5 targets.
The archer may not have arrows in hand before the start. The arrows must be in the quiver. The archer may load the first arrow only after crossing the timing line.
The archer must remain inside the marked course and shooting zones.
3. Fast Dragon 99m Target
The Fast Dragon 99m target consists of five concentric scoring zones.
The maximum target diameter is 60 cm.
Scoring:
- 12 cm center: 5 points;
- second 3 cm zone: 4 points;
- third 3 cm zone: 3 points;
- fourth 3 cm zone: 2 points;
- outer 3 cm zone: 1 point.
⏱ Calculator rules
Fast Dragon 99m → reference time: 35s — max time: 35s
Regulations to come
GAME RULES – WHEEL PRECISION 100M
Wheel Precision is a wheelchair archery challenge with front, side, and back shooting over a distance of 99 meters.
Unless otherwise stated below, the general wheelchair archery rules apply.
1. Track
- The challenge track must be 99 meters long.
- Timing and shooting take place over the full 99 meters.
- The course includes one target placed in the middle of the track:
- and 8,5 meters parallel to the run line.
Course layout:
- 99 m: timed and shooting zone
Important:
The archer cannot shoot outside the area marked by the posts.
2. Target
- The target must comply with the Wheelarchery standard.
- 90 cm diameter face with 5 scoring zones.
3. Shooting
The maximum run distance is 99 meters.
The archer may shoot an unlimited number of arrows during the run.
4. Timing and bonus
Simply enter your points and your time into the calculator to estimate your score, or use:
Score = (target points divided by time obtained) × reference time
(20 seconds for Wheel Precision 99 m)If time is greater than 35s, that run score is 00
Time and score calculation can be handled automatically by the scoring system on the “add score” page.
Rules – WheelArchery Track
The vehicle-mounted archery course is a challenge that allows archers to familiarize themselves with their bow and wheeled vehicle over a 400m course.
Unless otherwise stated below, the general rules of vehicle-mounted archery apply.
1. The Track
The track must have a total length of 400 meters
The course must include 15 targets
A minimum distance of 10 meters must be respected:
between each target
between each target and the run line (archer path)
2. Target Placement
Of the 15 targets:
1 target must be placed on the left side of the course.
5 targets with a diagonal of less than 45 cm will be placed 3 m from the run line.
5 targets with a diagonal of less than 65 cm will be placed 5 m from the run line.
4 targets with a diagonal of less than 90 cm will be placed 10 m from the run line.
3. Shooting Rules
The archer may shoot as many arrows as they wish.
The maximum number of points per target is 4.
4. Targets and Scoring
To ensure consistency and fair comparison of scores, the targets must be standardized.
Simply affix the target stickers to the targets for the duration of the competition.
Blue, red, and yellow: 3 points
The rest of the target area is worth 1 point.
The target size can be smaller with the players’ agreement.
If they are larger, only score points for the size chosen for the location (3 m from the run line, 30 cm, etc.). Arrows that miss the target do not count.
5. Timing and Score Calculation
The course is completed with timing
The reference time is set to 80 seconds for 400 meters
If time is greater than 140s, that run score is 00
Simply enter your points and your time in the calculator to estimate your score
Formula
Score = (target points ÷ time achieved) × reference time
Reference time
80 seconds for the WheelArchery Track (400 m)
Automatic calculation
Time and score calculation can be managed automatically by the automatic scoring system
Available on the “Add Score” page
Wheel Archery
Official Belt Level Regulations (Version 2)
1. Purpose
The Wheel Archery Belt Level System is designed to structure player progression in a fair, controlled and transparent way.
It ensures that levels are earned through validated performance under official conditions.
2. Eligible Disciplines
Belt levels can only be earned in:
- Arrowheel 30m
- Wheel Precision 30 m
Wheel Precision 99 m
No other disciplines are valid for belt level progression.
3. Level Structure
Levels are awarded every 10 points according to the official ladder:
0 pts — No level
10 pts — Beige Belt
20 pts — Blue Belt
30 pts — Green Belt
40 pts — Red Belt
50 pts — Yellow Belt
60 pts — Burgundy Belt
70 pts — Black Belt
80 pts — Brown Leather Belt
90 pts — Burgundy Leather Belt
100 pts — Black Leather Belt
Each level corresponds to a minimum required score.
4. Official Attempt Conditions
A belt attempt must:
• Take place no more than once per month per player
• Be conducted in the presence of a minimum of three archers
• Be declared before the attempt begins
• Clearly specify the target level requested
Practice sessions do not count as official attempts.
5. Declaration Rule
The player must declare the belt level they are attempting before shooting begins.
The declared level determines:
• The score threshold required
• The maximum score that can be officially recorded
No retroactive level claims are allowed.
6. Scoring & Validation
If the player reaches or exceeds the declared level threshold:
→ The belt is awarded.
If the player fails to reach the declared threshold:
→ The belt is not awarded.
→ The player retains their previous level.
7. Score Capping Rule
If a player exceeds the declared level score, the official recorded score will be capped at the maximum value of the requested level minus 0.01.
Example:
Declared level: 20 points (Yellow)
Score achieved: 35 points
Official result recorded: 29.99
Belt awarded: Yellow
This rule ensures:
• Step-by-step progression
• Conscious level selection
• Prevention of accidental level skipping
8. Frequency Limitation
A player may only attempt one official belt level per calendar month.
This reinforces preparation, commitment and realistic self-evaluation.
9. Integrity Principle
The belt system is not designed to slow progression.
Players may progress quickly if their performance allows it.
However, progression must be:
• Declared
• Attempted
• Validated
The system encourages:
• Honest self-assessment
• Stress management
• Respect for progressive mastery
10. Judge Responsibilities
Judges must:
• Verify declaration before attempt
• Ensure required number of archers present
• Validate discipline eligibility
• Confirm official scoring
• Apply score capping when necessary
• Record results transparently
Calculator to estimate your score on the PDF score sheet.
⚠️ This version does not save anything.
In the official form (Add Score), you will be able to select the player, the wheel ride, and save the score.
Download the A4 score sheet: wheel-archery-score-sheet-a4.pdf
Score Calculation
Each score is based on 3 runs.
For each run, the score is calculated using:
Formula:
(points / time) × reference time
The reference time depends on the discipline.
If the recorded time exceeds the maximum allowed time, the run score becomes 0.
Discipline rules
Arrowwheel 30m → ref. time: 10s — max time: 15s
Wheel Precision 30m → ref. time: 10s — max time: 15s
Wheel Precision 99m → ref. time: 20s — max time: 35s
Wheelarchery Track 400m → ref. time: 80s — max time: 140s
Total score
The total score is the sum of the 3 runs.
If a run exceeds the maximum time, it counts as 0, but the other runs remain valid.
How the calculator works:
1. Select the category.
2. Enter the points for Run 1.
3. Press the space bar to automatically move to the Run 1 time field.
4. Enter the time.
5. Press the space bar again to move to the next field.
6. Continue the same way for Run 2 and Run 3.
7. Click Calculate to display the total score.
8. Click Reset to clear the calculator, or Save Score if you are using the official calculator.