GENERAL RULES – WHEELARCHERY

WHEELARCHERY GENERAL RULES

These general rules apply to all Arrow Wheel disciplines and competitions.
Each competition may have its own specific rules to complement these general rules, but never contradict them.

1. Scope

These rules define the common regulations applicable to all Arrow Wheel competitions, regardless of the variant (Arrow Wheel, Arrow Wheel Fast, or any other version).

2. General principle

Arrow Wheel is a dynamic archery discipline on a wheel, combining precision, speed, and control of movement.
Safety, fair play, and respect for the rules are fundamental principles of the discipline.

3. Authorized equipment

3.1 Bows

The maximum bow power is strictly limited to:

  • 30 pounds at 30 inches of draw length, or

     

  • 25 pounds at 28 inches of draw length.

     

Any bow exceeding these limits is forbidden in competition.
Compound bows are strictly prohibited.
The archer must shoot without a mechanical arrow rest.

3.2 Arrows

Arrows must:

  • be suited to the power of the bow used,

     

  • be in good condition and present no danger.

     

4. Scoring

Points are awarded according to the zones hit on the target.

  • Any arrow touching the line between the positive (+) and negative (–) zone is counted as positive.

     

  • In case of doubt, the track judge’s decision is final.

     

4.1 Target scoring

Arrowheel

The 56 cm target face is reduced to three zones of 9 cm.
The Arrowheel target has a maximum diameter of 56 cm.

For scoring purposes, it is possible to use a five-zone target, but only the first three zones will be counted.

Scoring:

  • Center: 5 points

     

  • Second zone: 4 points

     

  • Outer zone: 3 points

     

Wheelprecision

The 90 cm target face is composed of five zones of 9 cm.
The Wheelprecision target consists of five concentric scoring zones.
The maximum target diameter is 90 cm.

Scoring:

  • Center: 5 points

     

  • Second zone: 4 points

     

  • Third zone: 3 points

     

  • Fourth zone: 2 points

     

  • Outer zone: 1 point

     

General target rules

  • Any arrow touching the line between two zones counts for the higher zone.

     

  • In case of doubt, the track judge’s decision is final.

     

  • Zone colors are not important.

     

  • These target faces are available among the Chevalarc target faces.

     

5. Safety and organizer responsibilities

The organizer must:

  • ensure that no spectators are behind the targets,

     

  • use private land or obtain all necessary legal authorizations,

     

  • comply with the regulations of the host country,

     

  • check and maintain safety conditions before and during the event.

     

Any serious breach of safety rules may result in the immediate stop of the competition.

6. Participation conditions

The competition is open to:

  • persons over 18 years old,

     

  • or minors under the legal responsibility of their parents or guardians.

     

Each competitor acknowledges participation under their own responsibility.

7. Clothing and protective gear

The use of personal protective equipment (arm guard, gloves, helmet if required by the organizer) is strongly recommended.

Any clothing, equipment, or behavior considered dangerous or inappropriate may be refused by the organizer or the judge.

8. Faults and penalties

The following may result in a penalty or disqualification:

  • failure to respect shooting or movement zones,

     

  • failure to follow safety instructions,

     

  • any dangerous behavior,

     

  • any unsportsmanlike conduct.

     

Penalties are applied under the authority of the track judge.

Article 9. Definition — Score Guardian

The term Score Guardian refers to the person responsible for validating performances recorded on the Wheel Archery platform.

Within these regulations, the Score Guardian is considered to perform the role of a judge.

The terms Score Guardian and judge may therefore be used interchangeably depending on the context.

Article. Judging and discipline

Competitors must respect the decisions of the track judge.

The track judge has full authority over decisions related to:

  • the running of the competition,

     

  • scoring,

     

  • safety.

     

No protest may be made after the judge’s final decision.

Article 11. Role of the Judge

The platform offers players the possibility to record their scores, track their progression, and compare their performances with those of other participants.

The judge is responsible for the validation of recorded scores.
They commit to strictly respecting the principles of fair play and sporting integrity that form the foundation of Wheel Archery.

Any validation engages the responsibility of the judge.

Article 12.  Integrity and Control

In the event of doubt regarding a recorded score, the platform is able to identify the judge who validated the said score.

If an irregularity is suspected, an uncut video may be required for verification purposes.

If the video cannot be provided, the judge may lose their validation and their active status on the platform.

Article 13. Uncut Video Protocol

In the event of a verification request, the video must comply with the following protocol:

The score sheet must be filmed, showing:

  • the player’s name
  • their identification number (ID)
  • the date of the run
  • the discipline
  • the ride (mode of transport)

The player must then be filmed at the start, in such a way that the shooting of the arrows is clearly visible.

Without any interruption, the camera must then film the target in close-up after the shooting is completed.

The video must be continuous, without interruption or editing.

If no video was recorded at the time the score was achieved, it is still possible to produce one at a later time. However, the player must be able to reproduce the score achieved.

GAME RULES – FAST SHOOTING

Fast Shooting is a challenge designed to help archers become familiar with their bow before moving onto wheel-based shooting.

Unless otherwise stated below, the general Wheelarchery rules apply.


1. Track and target

  • The challenge uses one 90 cm Wheelarchery target (or an equivalent standard).

  • The target is placed at a distance of 40 meters.

The challenge consists of three shooting runs, each under 20 seconds:

  • 1 run at 20 meters

  • 1 run at 30 meters

  • 1 run at 40 meters

Each run is timed.


2. Shooting

  • The archer may shoot as many arrows as possible during each run.

  • Any arrows shot after the 20-second limit will not be counted.


3. Time limit and bonus

  • The maximum allowed time is 20 seconds per run.

  • If the time exceeds 20 seconds, target points and time bonus points will not be counted.

  • If the time is under 20 seconds, a bonus of 1 point per second saved is awarded.

  • Time and score calculation may be handled automatically by the automatic scoring system on the “add score” page.

GAME RULES – ARROW WHEEL

The Arrowheel is a challenge that allows archers to familiarize themselves with their bow and their wheeled vehicle.

Unless otherwise stated below, the general rules for wheeled archery apply.


1. Track

The challenge track must be 30 meters long.

The course includes 5 targets, placed parallel to the running line.

(With the players’ agreement, and if the archers shoot multiple arrows at the same target, add more targets to avoid the arrow box.)

The targets are spaced:

15 meters apart for a 1-target course,

10 meters apart for a 2-target course,

12 meters apart for a 3-target course,

6 meters apart for a 5-target course.

The first target is placed 3 meters after the start line.

The finish line is located 3 meters after the last target.

Targets must be positioned between 7 and 9 meters, perpendicular to the running line.

All targets must comply with the Wheelarchery standard.


2. Shooting

The archer may shoot as many arrows as possible during the run.

Only one arrow per target and per run will be counted.

The archer must remain within the defined track and shooting zones.


3. Arrowheel target

The 56 cm target face is reduced to three zones of 9 cm.

The Arrowheel target has a maximum diameter of 56 cm.

For scoring purposes, it is possible to use a five-zone target, but only the first three zones will be counted.

Scoring:

  • Center: 5 points

  • Second zone: 4 points

  • Outer zone: 3 points


4. Timing and bonus

Each run is timed.

The maximum allowed time is 14 seconds.

If the run time exceeds 14 seconds, target points and time bonus points will not be counted.

If the run time is under 14 seconds, a bonus of 1 point per second saved is awarded.

Time and score calculation may be handled automatically by the automatic scoring system on the “add score” page.

GAME RULES – WHEELPRECISION

Wheelprecision is a wheel-based archery challenge with a front-facing shot at a distance of 50 meters.

Unless otherwise stated below, the general Wheelarchery rules and the standard Arrow Wheel rules apply.


1. Track

  • The challenge track must be 50 meters long.

  • Timing and the shooting zone apply to the first 30 meters only.

  • The course includes one target, placed at the end of the track:

    • 50 meters from the start,

    • and positioned 9 meters parallel to the running line.

Course layout:

  • First 30 m: timed and shooting zone

  • Final 20 m: approach to the target

The timer measures the time taken by the archer to complete the first 30 meters.

Important:
The archer may not shoot outside the 30-meter shooting zone.


2. Target

  • The target must comply with the Wheelarchery standard.

  • Target face diameter: 90 cm.


3. Shooting

  • The maximum allowed time for the 30-meter run is 14 seconds.

  • The archer may shoot an unlimited number of arrows during the run.


4. Time Limit and Penalties

  • If the 14-second time limit is exceeded:

    • no target points will be awarded,

    • no time bonus points will be granted.

Regulations to come

Wheel Archery

Official Belt Level Regulations (Version 2)

1. Purpose

The Wheel Archery Belt Level System is designed to structure player progression in a fair, controlled and transparent way.

It ensures that levels are earned through validated performance under official conditions.


2. Eligible Disciplines

Belt levels can only be earned in:

• Wheel Precision
• Wheel Precision Fast

No other disciplines are valid for belt level progression.


3. Level Structure

Levels are awarded every 10 points according to the official ladder:

0 pts — No Level
10 pts — Gray
20 pts — Yellow
30 pts — Orange
40 pts — Green
50 pts — Blue
60 pts — Purple
70 pts — Red
80 pts — Brown Leather
90 pts — Burgundy Leather
100 pts — Black Leather

Each level corresponds to a minimum required score.


4. Official Attempt Conditions

A belt attempt must:

• Take place no more than once per month per player
• Be conducted in the presence of a minimum of three archers
• Be declared before the attempt begins
• Clearly specify the target level requested

Practice sessions do not count as official attempts.


5. Declaration Rule

The player must declare the belt level they are attempting before shooting begins.

The declared level determines:

• The score threshold required
• The maximum score that can be officially recorded

No retroactive level claims are allowed.


6. Scoring & Validation

If the player reaches or exceeds the declared level threshold:

→ The belt is awarded.

If the player fails to reach the declared threshold:

→ The belt is not awarded.
→ The player retains their previous level.


7. Score Capping Rule

If a player exceeds the declared level score, the official recorded score will be capped at the maximum value of the requested level minus 0.01.

Example:

Declared level: 20 points (Yellow)
Score achieved: 35 points

Official result recorded: 29.99
Belt awarded: Yellow

This rule ensures:

• Step-by-step progression
• Conscious level selection
• Prevention of accidental level skipping


8. Frequency Limitation

A player may only attempt one official belt level per calendar month.

This reinforces preparation, commitment and realistic self-evaluation.


9. Integrity Principle

The belt system is not designed to slow progression.

Players may progress quickly if their performance allows it.

However, progression must be:

• Declared
• Attempted
• Validated

The system encourages:

• Honest self-assessment
• Stress management
• Respect for progressive mastery


10. Judge Responsibilities

Judges must:

• Verify declaration before attempt
• Ensure required number of archers present
• Validate discipline eligibility
• Confirm official scoring
• Apply score capping when necessary
• Record results transparently